Step 1 of the design thinking methodology, brainstorming user journey based on KPIs for both brand and consumers. This starts with a simple sketch.
Using brand goals and KPIs, turn to Figma to layout the user flow UI / UX experience. This includes every touchpoint in each room, the content users will interact with, the checkout and overall feeling they leave with.
Final photoshop mocks laid out to begin the rendering process, clients see the flat previews before turning images into 3D models.
Throughout the building phase, managing the tactical day-to-day plan, kind of like building house, which layers are placed first and leading all design feedback and tweaks.
Final product and go-to-market strategy. How users will get to the experience, their purpose for being there, conversion goals and gathering data on user behavior in the experience. Then, taking the learnings and applying it to a store “refresh” with improved UI UX experience.
Step 1 of the design thinking methodology, brainstorming user journey based on KPIs for both brand and consumers. This starts with a simple sketch.
Using brand goals and KPIs, turn to Figma to layout the user flow UI / UX experience. This includes every touchpoint in each room, the content users will interact with, the checkout and overall feeling they leave with.
Final photoshop mocks laid out to begin the rendering process, clients see the flat previews before turning images into 3D models.
Throughout the building phase, managing the tactical day-to-day plan, kind of like building house, which layers are placed first and leading all design feedback and tweaks.
Final product and go-to-market strategy. How users will get to the experience, their purpose for being there, conversion goals and gathering data on user behavior in the experience. Then, taking the learnings and applying it to a store “refresh” with improved UI UX experience.